My path into sound began through music. I originally trained in orchestral percussion at the University of Toronto and performed professionally in Canada and internationally, including with the Toronto Symphony Orchestra, the Esprit Orchestra, and the YouTube Symphony Orchestra. That background continues to shape how I approach sound today.
Drawn to sound beyond the concert hall, I transitioned into audio post-production and studied audio engineering at the Ontario Institute of Audio Recording Technology. Since then, I’ve worked across sound design, Foley, dialogue editing, mixing, and audio implementation for games, film, and television. My credits include projects featured at TIFF, Sundance, and Tribeca, as well as work for CBC, NBC, Shudder, Devolver Digital, Ubisoft Toronto.
I’m especially drawn to collaborative projects that value thoughtful sound storytelling, whether building interactive systems for games or shaping detailed sonic worlds for film. I’m currently based in Toronto and open to collaboration on games, film, and other creative projects.
About Me
Public Speaking & Workshops
Toronto Film School
2026
Guest Speaker, From Sound to Systems
Toronto Games Week
2025
Guest Speaker, The Sound of Ambrosia Sky at the Canadian Music Centre
University of Toronto
2025, 2022
Guest Speaker, Interactive Music and Sound for Video Games
Open Ears Festival 2024
Multi-day Foley Workshops with Michelle Hwu
University of Toronto 2022
Guest Speaker, Careers Masterclass, Percussion Studio
Ontario Institute of Audio Recording Technology
2022-present
Assistant Interviewer, Student Careers Course
Foley Artists Facebook Group
2021
Guest Speaker