My path into sound began through music. I originally trained in orchestral percussion at the University of Toronto and performed professionally in Canada and internationally, including with the Toronto Symphony Orchestra, the Esprit Orchestra, and the YouTube Symphony Orchestra. That background continues to shape how I approach sound today.

Drawn to sound beyond the concert hall, I transitioned into audio post-production and studied audio engineering at the Ontario Institute of Audio Recording Technology. Since then, I’ve worked across sound design, Foley, dialogue editing, mixing, and audio implementation for games, film, and television. My credits include projects featured at TIFF, Sundance, and Tribeca, as well as work for CBC, NBC, Shudder, Devolver Digital, Ubisoft Toronto.

I’m especially drawn to collaborative projects that value thoughtful sound storytelling, whether building interactive systems for games or shaping detailed sonic worlds for film. I’m currently based in Toronto and open to collaboration on games, film, and other creative projects.

About Me

Public Speaking & Workshops

Toronto Film School
2026

Guest Speaker, From Sound to Systems

Toronto Games Week
2025

Guest Speaker, The Sound of Ambrosia Sky at the Canadian Music Centre

University of Toronto
2025, 2022

Guest Speaker, Interactive Music and Sound for Video Games

Open Ears Festival 2024

Multi-day Foley Workshops with Michelle Hwu

University of Toronto 2022

Guest Speaker, Careers Masterclass, Percussion Studio

Ontario Institute of Audio Recording Technology

2022-present

Assistant Interviewer, Student Careers Course

Foley Artists Facebook Group
2021

Guest Speaker